Unreal Engine Animation Engineer (US Pacific Time or APAC hours)
Tech skills
About project
A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rule over a decaying city, and factions of rogue law enforcers and street gangs battle for control.
The game is being created by a team of veteran developers with backgrounds at top-tier studios in the industry. The studio is headquartered in Austin, Texas, but operates with a fully remote, globally distributed team across the US, Australia, and Europe.
The team follows a Developer‑First ethos, focusing on small, empowered teams with the freedom to push creative and technical boundaries.
The studio recently secured $6.3M in Series A funding (as of June 2025), bringing total investment to approximately $11M to date.
Required skills
- You are a game lover person
- 1+years with C++11 or newer
- 1+ years Blueprints
- 1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5
- Gameplay Ability System (GAS) and can create maintainable animation systems driven by abilities.
- UE5 Animation
- Clear communicator who can explain technical concepts to non-programmers and collaborate well across disciplines.
- Solid grasp of multiplayer basics such as prediction and lag compensation.
- Self-starter who likes to learn new tools and techniques.
Bonus points
- Strong debugging chops in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.).
- Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning).
- Experience creating context-aware animation using the UE5 features
What will you do?
- Build gameplay-driven animations in Unreal Engine 5 using both C++ and Blueprints.
- Examples include finisher moves, traversal, melee combat, and in-game cut-scenes.
- Partner with the Animation Director to turn creative ideas into shippable features and help animators solve technical issues.
- Own the pipelines for animation features in a multiplayer setting, from prototyping to networked testing and final polish.
Conditions
- Exceptional project and team
- Long term project
- Challenging tasks
- Remote friendly
- Competitive salary based on experience
- No micromanagement